Penerbit: Ilmu Komputer FMIPA Universitas Lampung
P-ISSN: 25410350
E-ISSN: 25410350
DOI: https://doi.org/10.23960/komputasi.v13i1
Fakultas Matematika dan Ilmu Pengetahuan Alam Ilmu Komputer (semua kategori) Arsitektur
Artikel (280)
DEVELOPMENT OF INFORMATION DISSEMINATION SYSTEM THROUGH SMS GATEWAY FOR COMMUNITY SERVICE (LPM) OF UNIVERSITY OF LAMPUNG
Community service programs is one of the three core services (Tri Darma) which is coordinated by LPM of the University of Lampung. Since there are large number of lectures who follow LPM Program, it is needed to have a special strategy for  providing a means of dissemination of information to the...
Jurnal Komputasi; Vol. 3 No. 1 (2015) | 2016
Sistem Informasi Inventarisasi Aset Berbasis Web GIS di PT. PLN (Persero) Sektor Pembangkitan Tarahan
Asset management is very  important aspect to company like PT. PLN.  Asset management may include record keeping, maintenance and environment management. Recording information asset owned by a company is the primary and most important thing to do. With the information obtained from the recordi...
Jurnal Komputasi; Vol. 3 No. 1 (2015) | 2016
Rancang Bangun Aplikasi Iqro’ Berbasis Android
Masih banyak orang islam yang belum bisa membaca Al Qur’an, baik anak – anak maupun orang dewasa. Selain kesibukan aktifitas yang dilakukan, bagi orang dewasa rasa malu kepada orang lain menjadi alasan utama. Salah satu cara belajar membaca Al Quran yaitu dengan menggunakan iqro�...
Jurnal Komputasi; Vol. 3 No. 1 (2015) | 2016
Rancang Bangun Aplikasi Penyelaras Nada Gitar pada Platform Android
 ABSTRAK  RANCANG BANGUN APLIKASI PENYELARAS NADA GITARPADA PLATFORM ANDROID OlehYuda Teja Elanda Ali  Musik merupakan suatu kesenian yang sangat indah dan tidak dapat dilepaskan dari kehidupan manusia, karena dengan bermain musik pemain dapat mencurahkan segala perasaan dan emosi ...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
perbandingan kompleksitas algoritma prim, algoritma kruskal, dan algoritma sollin untuk menyelesaikan masalah minimum spanning tree
Pada penelitian ini didiskusikan tentang kempleksitas algoritma dari tiga algoritma yaitu Algoritma Prim, Algoritma Kruskal, dan Algoritma Sollin. Graf yang digunakan untuk implementasi adalah graf lengkap dengan jumlah vertex 10 sampai dengan 100 dengan increment 10 dan data yang digunakan dibangki...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
Pengembangan Utility Pembuatan Grafik Data Penyelesaian Skripsi Pada Sistem Surat Jurusan Ilmu Komputer Fmipa Universitas Lampung
This research was conducted on the development of information systems supporting the completion of a thesis in the form of graphics on the letter System. Development is done by adding the Menu Duration of Study, Old Settlement thesis, recapitulation data as well as data guidance thesis. The developm...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
MEMBANGUN RULE DENGAN ALGORITMA ITERATIVE DICHOTOMISER 3 (ID3) UNTUK PENJURUSAN SISWA SMA
Indonesian Senior High School has a policy to decide the majors for the student that match their interests, talents and abilities. By developing an auto learning decision support system with iterative dichotomiser 3 (ID3) algorithms help the teachers to make decision for student majoring. ID3 algori...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
Pengembangan SMS Gateway Sebagai Pusat Penyebaran Informasi Sekolah
Nowadays, information is no longer a complementary product but a major requairement especially in some institutions such as schools. Dissemination of information on the school system is still using paper. Dissemination of information can be facilitated by making an SMS-based information system cente...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
PENGEMBANGAN SISTEM VERIFIKASI MATA KULIAH DENGAN PARSING DATA TEXT TRANSKRIP SIAKAD PADA JURUSAN ILMU KOMPUTER
In this research, the development of verification systems courses. IT  aims to accelerate the process of checking the existing curriculum in computer science majors. Course verification systems was developed with the search string matching method which has two parts programming methods: exact mat...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016
Rancang Bangun Aplikasi Sandi Semaphore pada Perangkat Mobile berbasis Android
Semaphore is a medium to communicate from one person to another. The process of studying semaphore codes is quite difficult and requires a relatively long time because of the limited medium for learning this code. This research aims to design and develop the application for learning semaphore code o...
Jurnal Komputasi; Vol. 2 No. 1 (2014) | 2016