Penerbit: Ilmu Komputer FMIPA Universitas Lampung
P-ISSN: 25410350
E-ISSN: 25410350
DOI: https://doi.org/10.23960/komputasi.v13i1
Fakultas Matematika dan Ilmu Pengetahuan Alam Ilmu Komputer (semua kategori) Arsitektur
Artikel (280)
Pengembangan Sistem Penggajian Pada Kantor Pelayanan Kekayaan Negara dan Lelang (KPKNL) Kota Metro
The development of technology which are grow faster requires any person or institutions to do their job quickly. Payroll system is one of many important things at any institution. To calculate employee’s salary accurately and quickly a computerized system is need. Kantor Pelayanan Kekayaan Ne...
Jurnal Komputasi; Vol. 1 No. 2 (2013) | 2016
PENGEMBANGAN SISTEM INFORMASI COMICREADER MENGGUNAKAN KERANGKA KERJA YII
Comic is a general term used to denote the phenomenon of images that is put together in sequence and placed side by side.  It is usually available in the form of physical book, but in order to follow the development of digital technology, digital comic was born.  ComicReader is an application ...
Jurnal Komputasi; Vol. 4 No. 1 (2016) | 2016
APLIKASI PENCARIAN RUTE ANGKUTAN UMUM DI BANDAR LAMPUNG BERBASIS MOBILE ANDROID
Nowadays the development of information technology is growing rapidly not even be stopped. Such as the communication problems, which recently seemed there is no distance anymore, everything feels close, it is all because of technology. Along with the development of science and technology, emerging t...
Jurnal Komputasi; Vol. 4 No. 1 (2016) | 2016
NEWS PORTAL OF DAILY LAMPUNG NEWSPAPER BASED ON ANDROID
Technology developments have a positive impact in delivery of news or information to the public to be more easily and quickly without any distance limitation in access news. This is supported by the development of internet access which increase rapidly, so that everyone in the world can access or sh...
Jurnal Komputasi; Vol. 4 No. 1 (2016) | 2016
GEOGRAPHIC INFORMATION SYSTEM FOR KABUPATEN PESISIR BARAT WEB BASIS TOURISM MAPPING
Information on goegrapichal condition needed by stakeholders, such as distance information, location, required information, and other information. Geographic information system (GIS) which known sistem informasi geografis (SIG) is one of solution to aquire that geographic information. Tourism in Kab...
Jurnal Komputasi; Vol. 4 No. 1 (2016) | 2016
RANCANG BANGUN APLIKASI SEARCH ENGINE REPOSITORY SOFTWARE DESKTOP MENGGUNAKAN TEKNIK WEB EXTRACTION
The System Search Engine Repository Software Desktop was created with the aim for facilitating the users to get the software to be installed or used by the user. For Windows operating systems and Macintosh, the system can download and check the latest version of the software that is already availabl...
Jurnal Komputasi; Vol. 4 No. 1 (2016) | 2016
PEMETAAN PRESTASI SEKOLAH MENENGAH ATAS/KEJURUAN DIKOTA BANDAR LAMPUNG BERBASIS ANDROID
School is an institution that was specifically designed for teaching students under the supervision of teachers. School that basically as a tool to implement education is expected to make more advanced society. This system is aimed as an alternative media to facilitate students and people who want t...
Jurnal Komputasi; Vol. 4 No. 1 (2016) | 2016
RANCANG BANGUN APLIKASI RADIO STREAMING DENGAN MENGGUNAKAN SHOUTCAST DISTRIBUTED NETWORK AUDIO SERVER (DNAS)
Radio Streaming is use technology for sending an audio file simultaneously on multiple computers on a network by using a small data packets and generates output semi-real time. In the process of streaming, a music file will sound when the computer starts receiving the music file data. Shoutcast DNAS...
Jurnal Komputasi; Vol. 4 No. 1 (2016) | 2016
PANDUAN LAPANGAN JENIS-JENIS BURUNG DI LINGKUNGAN UNIVERSITAS LAMPUNG BERBASIS ANDROID
Bird is one of animals that can be found di various habitats, its existence spread from the forest, the plantation until the urban. Bird is also one group of animals that close to human life. The aim of this system is to be an alternative media to facilitate people who want to get information about ...
Jurnal Komputasi; Vol. 4 No. 1 (2016) | 2016
APLIKASI GAME EDUKASI AKSARA MATCHING BERBASIS ANDROID MENGGUNAKAN UNITY3D
The development of educational game is motivated by low interest and desire of people to learn Aksara Lampung, therefore, in this case is required a learning system which is attractive and pleasant so it can attract people to keep follow the development of existing technologies, one of which is a le...
Jurnal Komputasi; Vol. 4 No. 1 (2016) | 2016