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Menampilkan 797 artikel yang diawali dengan huruf "D"


Development of Assessment Instruments for Physics Problem Solving Skill in Accordance with Polya’s Stages

Oleh: Syahbrudin, Johan

This study aims to develop instruments measuring the ability to solve physics problems on the subject of high school gas kinetic theory based on Polya stages. This research is a research & development study using the 4D development model. Internal trials were conducted on 2 experts and 1 learning pr...

Penerbit: Jurnal Pembelajaran Fisika

Development of Augmented Reality Flashcards as an Innovative Learning Media on Linear Motion

Oleh: Khasana, Intan, Viyanti, Viyanti, Suyanto, Eko

This research is a development research that uses the ADDIE Design Research and Development (R&D) model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The purpose of this study is to describe the validity and practicality. Augmented reality-assisted...

Penerbit: FKIP Universitas Lampung

Development of Augmented Reality Learning Media as an Interactive Visual Educational Tool in Computer Component Learning

Oleh: Dewiyanti, Intan, Firdaus, Rangga, Saputra, Bayu

Objectives: Computer component learning at MTs Negeri 1 Pringsewu still uses conventional methods (lectures, images, projectors) with limited interactivity. Laboratory conversion to classrooms restricts hands-on practice, resulting in low student interest and achievement (only 50% meet Minimum Compl...

Penerbit: Jurnal PPS-TP: Jurnal Pendidikan Analisis, Aplikasi Teori dan Hasil Penelitian

Development of Augmented Reality-Based Interactive Learning Environment for Enhancing Learning Outcomes of Fifth-Grade Students on Indonesian Cultural Diversity

Oleh: Sari, Novita Wulan, Aeni, Kurotul

Development of Interactive Learning Environment Based on Augmented Reality to Improve Learning Outcomes of Grade V Students on the Material of Indonesian Cultural Diversity. Purpose: This study was aimed at creating an interactive learning environment by utilizing Augmented Reality (AR) technology t...

Penerbit: FKIP Universitas Lampung

Development of Blended Learning-Oriented Worksheets to Train Students Metacognitive Skills on The Rate of Reaction Material

Oleh: Mustafidah, Eka Hidayatul, Azizah, Utiya

During the Covid-19 pandemic, blended learning became one of the innovations in learning. This study aims to develop blended learning-oriented worksheets to train students' metacognitive skills on the rate of reaction material. This research method uses the ADDIE model. The instruments used are vali...

Penerbit: FKIP Universitas Lampung

Development of Blog-Based Partuturon Materials on Local Content Subjects to Improve Children's Cultural Literacy at SD Negeri 200309 Purwodadi Padangsidimpuan

Oleh: Harahap, Anna Leli, Yulianda, Asri, Nasution, yuannisah Aini

This study aimed to evaluate the effectiveness of blog-based partuturon materials in enhancing cultural literacy among students at SD Negeri 200309. The research employed a Research and Development (R&D) methodology, focusing on product development and effectiveness evaluation in an educational cont...

Penerbit: Universitas Lampung

Development of Canva-Based "PANDERA" Learning Media to Enhance Elementary Students’ Understanding of the Five Human Senses

Oleh: Gunadi, Radila Putri, Sujana, Atep, Ismail, Ali

Development of Canva-Based "PANDERA" Learning Media to Enhance Elementary Students’ Understanding of the Five Human Senses. The topic of human senses is a crucial component of the fifth-grade elementary school curriculum. However, due to its abstract nature, it can be challenging for students to g...

Penerbit: FKIP Universitas Lampung

Development of Canva-Based SUKA SASA Interactive Multimedia to Improve Elementary School Early Reading and Numeracy Skills

Oleh: Wijayanto, Zainnur, Rochmiyati, Siti, Hidayat, Rosidah Alim

Development of Canva-Based SUKA SASA Interactive Multimedia to Improve Elementary School Early Reading and Numeracy Skills. Technological developments encourage innovations in learning media that can facilitate the delivery of material and create more engaging learning experiences. This study aims t...

Penerbit: FKIP Universitas Lampung

Development of CBT Based Question Instruments Using WQC Application to Measure HOTS

Oleh: Wulandari, Anggun, Suyatna, Agus, Viyanti, Viyanti

This study aims to develop an instrument for HOTS questions with the help of the Wondershare Quiz Creator application on Momentum and Impulse materials with design and material feasibility, suitable settings for HOTS questions with four types of HOTS questions, namely Multiple Choice, Multiple Respo...

Penerbit: Jurnal Pembelajaran Fisika

Development of Character Education-Based Modules to Improve Student Learning Outcomes on Ecosystem Material

Oleh: Dongoran, Pitri Hairani, Ulfa, Syarifah Widya

The research aims to develop educational, practical and effective character-based modules of valid, practical and effective ecosystem material. The study was conducted in SMAS Yayasan Reis Cendikia Tembung, Medan. In this study, research and development methods with model 4D. The results show assess...

Penerbit: FKIP Universitas Lampung

Development of Cheerful Ludo Math Integrated With Tgt Model for Solving Fifth Grade Mathematical Story Problems

Oleh: Ratnasari, Esti Ayu, Nugraheni, Nursiwi

Abstract: The purpose of this research is to develop a ludo media called cheerful math ludo (Domaria), which is integrated with the TGT model to solve fifth-grade math story problems based on the material of the volume of space. The type of research used is R&D with the Borg and Gall model. The stag...

Penerbit: FKIP Universitas Lampung

Development of Chemical Representation-Based Modules on Materials Interaction Between Particles

Oleh: Rosilawati, Ila, Margareta, Maya, Tania, Lisa

Abstract: Development of Chemical Representation-Based Modules on Materials Interaction Between Particles. This study aims to develop and determine the validity/feasibility of the module, as well as to describe the responses of teachers and students to the chemical representation-based module on the...

Penerbit: Universitas Lampung

Development of Comics Physics Education with STEM for Stimulating Straight Line Motion Concept Mastery in Junior High School Students.

Oleh: Khoiriyah, Niswatul, Abdurrahman, Abdurrahman, Suyatna, Agus

One of the lessons that can be used to stimulate mastery of concepts is learning approach STEM. This is effective if it is supported by teaching materials in the form of physics comics. It has been done validity test which are consists of design expert test and material expert test, and the product ...

Penerbit: Jurnal Pembelajaran Fisika

Development of Cultural Vista Flipbooks to Improve Learning Outcomes of Natural and Social Sciences of Elementary School Students

Oleh: Firgiawan, Tegar, Sunarso, Ali

This research aims to develop and test the effectiveness of the Flipbook Vista Culture learning media to improve the learning outcomes of natural and social sciences for fifth-grade elementary school students. This development is motivated by the ineffectiveness of conventional media and the complex...

Penerbit: FKIP Universitas Lampung

Development Of Delphi-Based Learning Media in Electrical and Electronic Basic Students in SMKN 2 Serang

Oleh: Irwanto, Irwanto, Cahyono, Bagus Dwi, Wibowo, Tubagus Umar Syarif Hadi

The development of science and technology has a direct impact on the preparation of a qualified workforce, including the preparation of workforce graduates of Vocational High Schools. One of the learning materials in Vocational High Schools is basic material on electricity and electronics. Introduct...

Penerbit: Jurnal Pembelajaran Fisika