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Menampilkan 1004 artikel yang diawali dengan huruf "D"
Development of Project based Statistics e-Module with Scratch Assistance to Improve Students’ Computational Thinking Skills
Oleh: Findayani, Ni Kadek, Suparta, I Nengah, Sariyasa, Sariyasa
Abstract: This study aims to develop a project-based e-module to improve the computational thinking skills in learning statistics. The research subjects were 15 of eight-grade students in class A and 32 students in class E. The research has succeeded in developing the learning module assisted by Scr...
Penerbit: FKIP Universitas Lampung
Development of Project-Based Worksheets integrated with Geogebra
Oleh: Wahyuni, Yusri, Fauziah, Fauziah, Amelia, Riska
Abstract: This research aims to develop project-based student worksheets with the help of Geogebra that meet the criteria of being valid, practical and effective for students in the mathematics education study program at Bung Hatta University. This research is development research that uses the ADDI...
Penerbit: FKIP Universitas Lampung
Development of REACT- Based Physics Braille Learning Module in Linear Motion
Oleh: Wulandari, Safitri, Winarti, Winarti
This research aims to develop a valid and feasible physics braille module based on Relating, Experiencing, Applying, Cooperating, and Transferring (REACT) learning model in linier motion. This study used R&D design with a procedural model that modified from the 4-D model consisting of define, design...
Penerbit: Jurnal Pembelajaran Fisika
Development of Reading To Learn (R2L) Based E-Modules Assisted by Kvisoft Flipbook Maker to Improve Students' Hots-Literacy in Chemical Bonding Material
Oleh: Putra, Adhitya Shahrian, Zubir, Moondra
Pengembangan E-Modul Berbasis Reading To Learn (R2L) Berbantuan Kvisoft Flipbook Maker Untuk Meningkatkan Hots-Literacy Siswa Pada Materi Ikatan Kimia. Penelitian ini bertujuan untuk (1) Mengetahui kelayakan e-modul berbasis Reading To Learn pada materi ikatan kimia. (2) Mengetahui peningkatan kemam...
Penerbit: Universitas Lampung
Development of RESTful API in Lecturer Remuneration System at The University of Lampung Using JWT Authentication
Oleh: Parabi, M Iqbal, Prabowo, Rizky, Ilman, Igit Sabda
In today's dynamic digital era, Universitas Lampung (Unila) faces challenges in managing increasingly complex information systems. With the rapid and diverse adoption of technology, system integration is essential to ensure seamless interconnectivity and operational efficiency. One of the most compl...
Penerbit: Department of Computer Science, Faculty of Mathematics and Natural Sciences, University of Lampung
Development of RQANI Learning Modules to Improve Students' Understanding of concepts Class XI Science at SMA Negeri 6 Ternate City
Oleh: Amin, Astuti Muh, Samsudin, Ningsih, Muna, Lintal
RQANI (Reading, Questioning, Answering, Elaboration, and Integration) is a learning model that integrates science and Islamic values. Utilizing modules in the learning process can provide learning opportunities for students to be more independent and motivated to master concepts. The research object...
Penerbit: Universitas Lampung
DEVELOPMENT OF SCIENCE LITERACY-BASED ELECTRONIC LEARNER WORKSHEETS (E-LKPD) WITH THE CONTEXT OF BATIK CLOTH COLORING ON CHEMICAL BONDING MATERIAL
Oleh: Audina, Cut Risma, Syuhada, Feri Andi
Pengembangan Lembar Kerja Elektronik Peserta Didik (E-Lkpd) Berbasis Literasi Sains Dalam Konteks Pewarnaan Kain Batik Pada Bahan Ikatan Kimia . Penelitian ini dilatarbelakangi oleh permasalahan pendidikan yang menjadi pertimbangan pemanfaatan teknologi digital dalam pembelajaran. Berbagai inovasi ...
Penerbit: Universitas Lampung
Development of Science Literacy-Based Physics e-Module in Kinematics Motion
Oleh: Kholiq, Abd., Sucahyo, Imam, Anggaryani, Mita
The purpose of this study is to describe the feasibility of the e-Module Based on Science Literacy (e-MLIST) in the Basic Physics course on the topic motion kinematics. The eMLIST media could be the answer to the paradigm shift in the world of education during COVID-19. This study applied research a...
Penerbit: FKIP Universitas Lampung
Development of Science, Technology, Engineering and Mathematics (STEM)-Based Science Learning Devices to Improve Critical Thinking and Problem Solving Skills in Elementary School Students
Oleh: Cahyono, Arika Hary, Ibrahim, Muslimin, Suprapto, Nadi
This research focuses on developing science, technology, engineering, and mathematics (STEM)-based learning tools for fourth-grade elementary school students in science subjects. The purpose of this research is to improve students' critical thinking skills and problem-solving through the use of STEM...
Penerbit: Universitas Lampung
Development of Scientific Approach-Based Learning Videos to Improve Student Learning Outcomes on Cell Biology
Oleh: Hazeina Nasution, Adiba Nazila, Adlini, Miza Nina
The use of learning video media can attract students' attention so that it fosters curiosity and is motivated to learn. This study aims to determine the level of feasibility of learning video media based on the scientific approach that was developed. The eligibility criteria for the learning video u...
Penerbit: FKIP Universitas Lampung
Development of Scratch Learning Multimedia to Improve Mathematical Literacy Skills on Statistics Material
Oleh: Wati, Arinda Hikma, Pamungkas, Megita Dwi, Krisma, Dita Aldila
Abstract: This study aims to analyse the validity, practicality, and effectiveness of Scratch learning multimedia in improving students' mathematical literacy skills. This research method is Research and Development (R&D) with ADDIE development model (Analyze, Design, Development, Implementation, an...
Penerbit: FKIP Universitas Lampung
Development of Sex Education Model to Reduce Sexual Violence Cases in the Higher Education
Oleh: Santosa, Donald Samuel Slamet, Sihombing, Lambok Hermanto
Development of Sex Education Model to Reduce Sexual Violence Cases in the Higher Education. Objectives: Sexual violence is a strategic problem in Indonesia. According to data from the Ministry of Women's Empowerment and Child Protection, from January 1 to June 20 2023 there have been 5,053 cases. Se...
Penerbit: FKIP Universitas Lampung
Development of Snake and Ladder Board Game Media to Improve Fifth-Grade Students Learning Outcomes on Fraction
Oleh: Putri, Yulia Melinda, Andaryani, Eka Titi
Development of Snake and Ladder Board Game Media to Improve Fifth-Grade Students Learning Outcomes on Fraction. Objective: This study aims to develop a game-based snake and ladder learning media to improve the learning outcomes of fractional mathematics in grade 5 elementary school students. Methods...
Penerbit: FKIP Universitas Lampung
Development of Socio-Scientific Issues-Based Learning Modules to Train Students' Creative Thinking Skills in Nanotechnology for Grade X Senior High School/MA
Oleh: Herman, Mimi, Miftahul Jannah
This study aims to test the validity and practicality of socio-scientific issues-based learning modules to train students' thinking skills in nanotechnology. The method used in this study was Research and Development (R&D) using the 4-D development model. The test subjects were students in class...
Penerbit: Universitas Lampung
Development of Socio-Scientific Issues-Based Learning Modules to Train Students' Critical Thinking Skills in Global Warming for 10 th Grade Senior High School/MA
Oleh: Indriani Savitri, Herman, Mimi
This study aims to test the validity and practicality of socio-scientific issues-basedlearning modules to train students' critical thinking skills in global warming. The method used in this study was Research and Development (R&D) using the 4-D development model. The testsubjects were 35 student...
Penerbit: Universitas Lampung